Unity
Unity is my main engine. I can cover most production areas, with the strongest coverage in character-focused 3D work and programming.
- 3D Artist — modeling, texturing, UV work
- Animator — gameplay cycles, cinematics, emotes, blend trees
- Technical Artist — shaders (HLSL / Shader Graph), particle systems, optimization
- Programmer — C# gameplay systems, editor tools, UI, networking basics
- Rigger — character rigs, physics bones, cloth systems
- Pipeline / Integration — asset pipelines, build tooling, project setup
The one role I don't cover is musician / sound designer. My experience is more limited in highly specialized UI art and scenario-focused art direction — for larger productions I'd recommend dedicated specialists in those areas where possible.