Generalist 3D artist — Full pipeline
One artist, the full pipeline.
I’m AhabDev — a generalist 3D artist. I cover the whole process: modeling, rigging, texturing, and — when a project needs it — writing the custom shaders and the code to set things up. Comfortable across most styles, from stylized to realistic, whether slotting into an existing pipeline or building the parts that are missing.
Services
Full pipeline
01
Modeling & Texturing
Low- and mid-poly modeling, UVs and texturing — characters, creatures, props and environments.
02
Rigging & Integration
Rigging, skinning and getting assets working in-engine — Unity, Unreal and VRChat — set up and optimised.
03
Shaders & Code
Custom shaders and materials when a look needs them, plus the scripts and setup code to make it all run.