About

Who’s behind the work.

I’m AhabDev — a generalist 3D artist who handles the full pipeline. On a typical piece that means low- or mid-poly modeling, UVs, texturing, rigging and skinning, and getting the asset working in-engine.

When a project needs more than that, I write the custom shaders a look depends on and the code to set things up — so a piece doesn’t stop at “looks good in a render”, it runs in Unity, Unreal or VRChat. I’m comfortable across most styles, and can either slot into an existing pipeline or build the parts that are missing.

At a glance

Pipeline
Model · Rig · Texture
Also
Shaders · Tools · Code
Styles
Stylized → Realistic
Engines
Unity · Unreal
Realtime
VRChat · Game-ready

Services

Full pipeline

01

Modeling & Texturing

Low- and mid-poly modeling, UVs and texturing — characters, creatures, props and environments, stylized to realistic and built game-ready.

02

Rigging & Integration

Rigging, skinning and getting assets working in-engine — Unity, Unreal and VRChat (avatars, full-body tracking, PhysBones) — set up correctly and optimised for realtime.

03

Shaders & Code

Custom shaders and materials (Shader Graph / HLSL) when a look needs them, plus the scripts, setup and small tools to make a project run — and to fill pipeline gaps where needed.

Capabilities

Tools & skills

  • Blender
  • Low / mid-poly modeling
  • UV mapping
  • Substance Painter
  • Texturing
  • Marmoset
  • Rigging & skinning
  • Unity
  • Unreal Engine
  • Shader Graph / HLSL
  • VFX
  • Optimization
  • VRChat SDK
  • PhysBones
  • Python / scripting
  • Photoshop

Process

Brief → In-engine

  1. 01

    Brief & references

  2. 02

    Model (low / mid-poly)

  3. 03

    UVs & texture

  4. 04

    Rig & skin

  5. 05

    Shaders & setup

  6. 06

    Integrate & optimise

Contact

Have a project in mind?

Get in touch