Contact

Get in touch.

I’m AhabDev — a generalist 3D artist and developer. With over a decade of experience, I’ve been building professional and personal projects in Unity, working across C# and Python as well as the full 3D pipeline: modeling, rigging, texturing and complete in-engine setups.

The easiest way to reach me is Discord. I’ll reply when I’m available — see the availability notes in the terms below.

Message me on Discord ahab7978 · ID 735964240393011230

At a glance

Primary
Discord
Handle
ahab7978
Payment
PayPal invoice
Updates
Images · video clips
Calls / streams
None

Terms of service

Before you commission

VRChat commissions. Avatar and asset work, delivery, review and support.

01

I retain the right to showcase your completed avatar or commissioned asset in my portfolio and on social media platforms for promotional purposes. If you require the project to remain private, please explicitly state this before the commission begins.

02
Personal use

If I’m creating a character for you to use, play with, stream, VTube, or anything like that — it’s yours. I don’t claim any rights or ownership over it, and you don’t need to credit me anywhere. The only thing I ask is that you don’t claim you made it yourself. And if you liked my work, I always appreciate it when people spread the word.

Commercial / resale use

This applies if you’re a creator hiring me to make assets that you plan to sell — either individually or as part of a bigger product (garments, avatar bases, etc.). In this case, commercial terms apply: projects must be quoted at $250 USD or more, and proper credit as the original creator is required for any public sale or redistribution. If you’re unsure whether this applies to your project, just ask.

03

I reserve the right to refuse or cancel any avatar or asset commission that involves characters appearing to be underage, regardless of their fictional lore or stated age. My personal judgment on this matter is final.

04

You receive a full refund if you cancel before work begins. If work has started, your refund will be prorated based on the work already completed.

If your avatar or asset commission is canceled, you do not receive unfinished files or partial work.

05

I use PayPal invoices. Please provide an email address where you would like to receive the invoice link. This does not need to be the email address associated with your PayPal account. You can pay through the link using PayPal or a credit or debit card.

Avatar & asset commissions

For your avatar or related asset commission, payment is usually split in two — 50% before I start and 50% before delivery. If your project is larger, I can split the payment into 3 or 4 parts if needed.

Completed handoff & delayed payment

If your project is completed and your payment remains outstanding for an extended period after formal notification (including several weeks or months), I may still deliver your final files once you settle the payment. However, I will consider your project closed, and no further support, revisions or scheduling accommodations are included. You can arrange additional post-delivery support as a separate paid service.

Let’s respect each other’s time throughout the process.

06
Progress updates & review

I will share progress on your avatar and completed milestones through screenshots or recorded videos from Blender and Unity. Please review these updates carefully and raise any concerns or requested changes before approving the work. I will proceed to the next stage once you confirm that it looks good or give me the go-ahead.

Approval checkpoints

Your approval confirms the direction of the specific work shown in that update. Approved designs, animations, effects and other elements are treated as settled checkpoints. Further redesign of those elements is outside the original scope, so any changes you would like to make should be raised before approval.

Avatar testing & issue reports

You are responsible for thoroughly testing your avatar in VRChat during actual use and reporting any bugs or other issues that need attention. Please check its controls, toggles, outfits, animations, effects and movement. When reporting a problem, explain what happens and how to reproduce it, and include screenshots or a video where possible.

Because my time is limited, I cannot carry out this full in-game testing process on your behalf. I rely on your testing and clear reports to identify issues that need fixing, which I will address within the agreed scope and applicable support terms.

Post-project support

Your post-project support covers bug fixes and limited design touch-ups within the agreed scope and applicable support terms. It does not include fundamental redesigns, substantial changes or open-ended rounds of adjustments to work you have already approved. If you would like changes beyond these limits, we must discuss and agree on them separately as additional work.

This process gives you clear opportunities to provide feedback while keeping expectations consistent and respecting both your time and mine.

07

Your delivery follows the avatar or asset scope we agree before work begins. Use the instructions provided with your files and the relevant client tutorials to open your project, install updates or upload your avatar.

Your delivery does not include Substance Painter project files (.spp).

If you need a Blender file, you can create one by importing the FBX from your delivered Unity project into Blender and saving it as a .blend file.

08
Choosing your platform

PC is the default platform for my VRChat commissions. If you would prefer a Quest-compatible avatar from the start, please specify this before work begins.

I develop one platform version at a time. Simultaneous PC and Quest development is not available, including by special request.

Quest conversions

You can commission a Quest conversion as a separate, paid project only after your PC project is completed and tested.

The conversion focuses on making the existing avatar compatible with Quest. This primarily involves adapting or replacing shaders and materials, reducing texture resolution and memory usage, simplifying bone chains and PhysBone setups to stay within Quest’s hard limits, and removing unsupported systems and effects.

It does not include remeshing the main meshes or creating low-poly versions, and no specific VRChat performance rank is guaranteed.

Low-poly versions & performance targets

If you want a dedicated low-poly version or an avatar designed to meet a particular VRChat performance rank, you must commission it as a separate project, with that goal agreed before work begins. You will need to accept limits on your avatar’s appearance and complexity, including its outfits, hair, physics and effects. Those constraints need to guide the design from the start.

Starting with Quest

You can commission a Quest-compatible avatar from the outset. Choosing Quest does not automatically change the price; the quote depends on the agreed scope of work.

You can also use that avatar on PC, with the same specifications and limitations as the Quest version: fewer bones with physics, lower-resolution textures, simpler materials and no special particle effects. Using it on PC does not add those features back, and your commission does not include a separate, enhanced PC version.

09

Availability: My working hours and rest days vary, so replies and updates do not follow a fixed daily schedule.

Project updates: I will share screenshots or recorded videos from Blender and Unity when there is meaningful progress or a completed milestone for you to review, following the approval and revision process. I don’t offer live streams or voice/video calls.

Between updates: Some stages, particularly technical work, require sustained focus and may not produce anything useful to show until a milestone is ready for review. Unless I notify you of a problem or delay, you can assume that work on your avatar commission is continuing between updates.

I will message you directly with important updates, including any problem or delay affecting your project, regardless of your online status. Please feel free to respond at your convenience.

All communication is subject to the communication and conduct requirements below.

10

Professional courtesy, respectful conduct and clear communication are requirements for working together. You must be able to explain what you want and how it should look or function in clear, understandable terms, respond to relevant questions and clarify your feedback when needed. A constructive exchange is essential throughout your avatar commission and any post-project support.

You are also expected to make a reasonable effort to watch the tutorials I provide and follow the steps as closely as possible before requesting an individual walkthrough. These guides are part of your support and help us use our time effectively. If a step is unclear or does not work as shown, questions are welcome; please explain where you are stuck and what happened so I can help with that specific issue.

If you do not meet these requirements at any point during an active project, I will cancel your commission. You will receive a full refund if work has not begun; otherwise, your refund will be reduced to account for the work already completed, in line with the refund policy.

If you do not meet these requirements during post-project support, I will end your support immediately.

Ready?

Send me a message.

Message me on Discord